Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (2024)

1.

Rotation Guide for Summoner

This page is dedicated to providing an in-depth analysis of the Summonerrotation.

2.

Rotation Overview

The core foundation of Summoner's rotation is built upon its Summon actions. Summoner willemploy a variety of Primals and Demi-Primals that will make up its rotation structure. Thesesummons include:

  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (1) Summon Solar Bahamut
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (2) Summon Bahamut
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (3) Summon Phoenix
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (4) Summon Garuda II
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (5) Summon Ifrit II
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (6) Summon Titan II

The overall rotation structure involves a revolving loop, consisting of acombination of several short "phases". Each phase will generally take up onlya few seconds at a time, but pieced together will make up a full 2 minute rotationloop. These phases include:

  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (7) Summon Solar Bahamut Phase
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (8) Summon Bahamut Phase
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (9) Summon Phoenix Phase
  • Primals Phase → Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (10) Summon Garuda II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (11) Summon Ifrit II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (12) Summon Titan II

Putting the rotation together however will see each Demi-Primal (Solar-Bahamut,Demi-Bahamut, and Demi-Phoenix) pairedwith their own Primals Phase, as each Summon command will provide Emerald, Ruby, and Topaz Arcanum. As such, the overall rotation flow will be this:

  1. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (13) Summon Solar Bahamut
  2. Primals Phase → Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (14) Summon Garuda II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (15) Summon Ifrit II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (16) Summon Titan II
  3. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (17) Summon Bahamut
  4. Primals Phase → Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (18) Summon Garuda II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (19) Summon Ifrit II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (20) Summon Titan II
  5. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (21) Summon Solar Bahamut
  6. Primals Phase → Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (22) Summon Garuda II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (23) Summon Ifrit II, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (24) Summon Titan II
  7. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (25) Summon Phoenix

2.1.

General-Purpose Opener

The opener presented below is a general-purpose opener that can be safelyused for all endgame content.

Solar Bahamut Phase

  1. Precast Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (27) Ruin III
  2. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (28) Summon Solar BahamutSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (29) Grade 8 Tincture of Intelligence
  3. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (30) Umbral ImpulseSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (31) Searing Light
  4. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (32) Umbral Impulse
  5. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (33) Umbral ImpulseSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (34) Energy Drain
  6. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (35) Umbral ImpulseSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (36) Enkindle Solar Bahamut +Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (37) Necrotize
  7. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (38) Umbral ImpulseSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (39) Sunflare +Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (40) Necrotize
  8. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (41) Umbral ImpulseSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (42) Searing Flash

Primals Phase

  1. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (43) Summon Titan II
  2. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (44) Topaz RiteSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (45) Mountain Buster
  3. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (46) Topaz RiteSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (47) Mountain Buster
  4. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (48) Topaz RiteSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (49) Mountain Buster
  5. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (50) Topaz RiteSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (51) Mountain Buster
  6. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (52) Summon Garuda II
  7. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (53) Slipstream
  8. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (54) Emerald Rite
  9. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (55) Emerald Rite
  10. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (56) Emerald Rite
  11. Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (57) Emerald Rite

3.

Rotation Cycle

3.1.

Solar Bahamut Phase

Including the opening sequence labeled above, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (58) Summon Solar Bahamutwill always be the first phase for each rotation loop. Uponactivating Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (59) Summon Solar Bahamut, you will be provided with the followingeffects:

  • Solar-Bahamut spawns for 15 seconds
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (60) Ruin III changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (61) Umbral Impulse
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (62) Tri-disaster changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (63) Umbral Flare
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (64) Astral Flow changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (65) Sunflare
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (66) Enkindle Solar Bahamut becomes available
  • Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum

During the duration of your Solar-Bahamut phase,you will utilize the unique actions provided to you, with Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (67) Umbral Impulse usedfor single-target damage, while Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (68) Umbral Flare will be used for multi-target scenarios. You willalso receive Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (69) Sunflare and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (70) Enkindle Solar Bahamut asadditional oGCDs that should be weaved during each Bahamut duration.

While Solar-Bahamut is out, he will periodicallycast its auto-attack Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (71) Luxwave. Due to the Summoner rework changes inEndwalker, this interaction is now completely automatic once you initiate any attack(any GCD or oGCD) on your target.

You should be aiming to cast a total of SIX Umbral GCDs during each Solar Bahamut duration.While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds(or faster) to do consistently.

You should prioritize using Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (72) Summon Solar Bahamut whenever the cooldownbecomes available to you, and try to avoid drifting this cooldown at all costs.Activating Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (73) Summon Solar Bahamut will also provide you with elemental arcanum,allowing you to summon powerful primal pets after the Solar-Bahamutduration has finished.

Upon activating Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (74) Summon Bahamut, you will be provided with the followingeffects:

  • Demi-Bahamut spawns for 15 seconds
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (75) Ruin III changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (76) Astral Impulse
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (77) Tri-disaster changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (78) Astral Flare
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (79) Astral Flow changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (80) Deathflare
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (81) Enkindle Bahamut becomes available
  • Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum

During the duration of your Bahamut phase, you will utilize the unique actionsprovided to you, with Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (82) Astral Impulse used for single-target damage,while Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (83) Astral Flare will be used for multi-target scenarios. You willalso receive Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (84) Deathflare and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (85) Enkindle Bahamut asadditional oGCDs that should be weaved during each Bahamut duration.

While Demi-Bahamut is out, he will periodicallycast his auto-attack Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (86) Wyrmwave. Due to the Summoner rework changes inEndwalker, this interaction is now completely automatic once you initiate any attack(any GCD or oGCD) on your target.

You should be aiming to cast a total of SIX Astral GCDs during each Demi-Bahamut duration.While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds(or faster) to do consistently.

You should prioritize using Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (87) Summon Bahamut whenever the cooldownbecomes available to you, and try to avoid drifting this cooldown at all costs.Activating Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (88) Summon Bahamut will also provide you with elemental arcanum,allowing you to summon powerful primal pets after the Demi-Bahamut duration has finished.

3.3.

Summon Phoenix Phase

After the duration of Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (89) Summon Bahamut finishes, yourSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (90) Dreadwyrm Trance button will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (91) Firebird Trance.When Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (92) Firebird Trance is activated, you will be provided with thefollowing effects:

  • Demi-Phoenix spawns for 15 seconds
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (93) Ruin III changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (94) Fountain of Fire
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (95) Tri-disaster changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (96) Brand of Purgatory
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (97) Astral Flow changes to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (98) Rekindle
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (99) Enkindle Phoenix becomes available
  • Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum

During the duration of your Demi-Phoenix phase, you will utilize the unique actionsprovided to you, with Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (100) Fountain of Fire used for single-target damage,while Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (101) Brand of Purgatory will be used for multi-target scenarios. You willalso receive Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (102) Enkindle Phoenix as an additional oGCD that should be weavedduring each Demi-Phoenix duration.

Demi-Phoenix also provides an interesting uniqueability with Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (103) Rekindle. Rekindle is an oGCD that originates fromSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (104) Astral Flow, applying a buff status to a targeted player. This buff statuswill later apply a healing-over-time effect onto the player for a considerable amount of healing.This oGCD should be used as much as possible, as it provides a free heal worth up to 1200 healingpotency.

While Demi-Phoenix is out, she will periodicallycast her auto-attack Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (105) Scarlet Flame. Due to the Summoner rework changes in Endwalker,this interaction is now completely automatic once you initiate any attack (any GCD or oGCD) onyour target.

You should be aiming to cast a total of SIX Fountain or Brand GCDs during each Demi-Phoenix duration.While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds(or faster) to do.

You should prioritize using Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (106) Summon Phoenix whenever the cooldownbecomes available to you and try to avoid drifting this cooldown at all costs.Activating Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (107) Summon Phoenix will also provide you with elemental arcanum,allowing you to summon powerful primal pets after the Demi-Phoenix duration has finished.

3.4.

Primal Phase

After each demi-primal has finished, you will have elemental arcanum availablecorresponding to each primal pet at your disposal:

  • Ruby Arcanum → Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (108) Summon Ifrit II
  • Topaz Arcanum → Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (109) Summon Titan II
  • Emerald Arcanum → Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (110) Summon Garuda II

When each primal pet is summoned, the primal will cast its signature ultimateability, while then providing you with elemental attunement stacks to be used tocast primal-specific abilities. Along with this, each primal also provides a uniquebuff, transforming your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (111) Astral Flow into another unique abilityas well.

During each primal summon, your priority is to utilize all of their abilities as muchas possible. This means you should try to consume ALL of your elemental attunement stacks,as well as each primal-specific buff that provides an additional specific action. The onlyexception to this priority is if your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (112) Summon Solar Bahamut, Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (113) Summon Bahamut, orSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (114) Summon Phoenix are coming off cooldown before you can utilize all of yourprimal abilities, and in this scenario you should skip the remainder of your primal(s).

Outside of the opening sequence, the use of your primals is liberal, meaning youmay use your primals in ANY order. This means there is no static order that you shouldalways follow, and in many cases, should choose based on comfort around fight-specifictimings such as boss mechanics for uptime purposes.

Primals also have the freedom of being used before consuming the previous set of attunementstacks. This means you also have the option of "shortening" a primal phase if needed. Thisis generally only done in very specific cases, such as attempting to resolve another primalultimate before a designated kill time.

3.4.1.

Summon Ifrit

When Ifrit-Egi is summoned, the following effects will occur:

  • Ifrit-Egi will cast Inferno
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (115) Gemshine will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (116) Ruby Rite
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (117) Precious Brilliance will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (118) Ruby Catastrophe
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (119) Astral Flow will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (120) Crimson CycloneSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (121) Crimson Strike

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (122) Ruby Rite and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (123) Ruby Catastrophe follow the binary "single-target"and "multi-target" design model and consume your Fire attunement stacks. These GCDs have long cast timesof 2.8 seconds at base spell speed value.

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (124) Crimson Cyclone and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (125) Crimson Strike act as a 1-2 melee combo,and upon use, consumes the Ifrit's Favor buff.

As Ifrit's GCDs requires you to either be in melee range, or resolve prolonged cast times, thisprimal phase will be your most vulnerable to disruption due to movement or boss mechanics that maymake GCD uptime difficult. You should generally prioritize using Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (126) Summon Ifrit IIwhenever you know you will have a chunk of time to resolve all of these abilities safely.

3.4.2.

Summon Titan

When Titan-Egi is summoned, the following effects will occur:

  • Titan-Egi will cast Earthen Fury
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (127) Gemshine will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (128) Topaz Rite
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (129) Precious Brilliance will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (130) Topaz Catastrophe
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (131) Astral Flow will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (132) Mountain Buster
  • Provides you with 4x Earth Attunement stacks

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (133) Topaz Rite and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (134) Topaz Catastrophe follow the binary "single-target"and "multi-target" design model and consume your Earth attunement stacks. These GCDs are instant-cast.

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (135) Mountain Buster is an oGCD proc that is made available upon each consumedEarth attunement stack from the Titan's Favor buff. This means you will receive a proc each time youcast Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (136) Topaz Rite or Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (137) Topaz Catastrophe, and you should weave eachproc whenever you gain one.

With Topaz GCDs being instant-cast, this primal phase should be quite simple to execute, as youwill have full freedom to cast and move whenever needed. Titan is also the strongest primal phasein terms of overall potency, meaning it will generally be prioritized around raid buff windowswhenever possible.

3.4.3.

Summon Garuda

When Garuda-Egi is summoned, the following effects will occur:

  • Garuda-Egi will cast Aerial Blast
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (138) Gemshine will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (139) Emerald Rite
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (140) Precious Brilliance will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (141) Emerald Catastrophe
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (142) Astral Flow will change to Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (143) Slipstream
  • Provides you with 4x Wind Attunement stacks

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (144) Emerald Rite and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (145) Emerald Catastrophe follow the binary "single-target"and "multi-target" design model and consume your Wind attunement stacks. These GCDs are instant-castand have shortened recast times of 1.5 seconds.

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (146) Slipstream is a unique GCD that is made available from the Garuda's Favor buff.Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (147) Slipstream has a prolonged cast time of 3 seconds, with a 3.5 secondrecast time.

With Emerald GCDs being instant-cast, this primal phase should generally be simple to execute.However, Slipstream will enforce a similar vulnerability to Ifrit, as the prolonged cast time willrequire you to find a suitable time to cast for 3 seconds. These GCDs may be cast in any order.

4.

Searing Light and Party Buff Windows

Every two minutes (120 seconds), your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (148) Searing Light damage buff will become available to be cast again.Alongside of your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (149) Searing Light buff, any other raid buffs from other party members should also become availableat this time as well. For these windows, you will want to align as much potency as possible for maximizingdamage gains.

Accomplishing this will generally be quite easy for Summoner, as low spell speed BiS will ensure yourfull rotation loop will maintain alignment with 120 second windows. You will generally have Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (150) Summon Solar Bahamutaligned for your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (151) Searing Light, assuming you are fighting a full uptime boss. However this could be changedif the encounter includes any sort of downtime, but this means you should be aiming to align yourSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (152) Summon Bahamut or Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (153) Summon Phoenix under those circ*mstances.

Alongside of keeping your Demi-Primals aligned, you should also aim to align as much Aetherflow Gaugefor your Searing Light buff as well. This means with every other Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (154) Energy Drain usage, youshould hold your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (155) Necrotize charges for the next buff window, aligning a total of FOURSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (156) Necrotize casts under buffs.

5.

Ruin III and Ruin IV

The use of Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (157) Ruin III should be minimized as much as possible, down toa minimum of one cast per rotation cycle. This is possible as the durations of your demi-primalsand primal summons will make up nearly all of your total rotation loop, leaving you with onlytwo GCDs to utilize your Ruin GCDs if executed perfectly.

Each Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (158) Ruin IV proc should be used before entering your next demi-primal phase.

The timing of when you use your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (159) Ruin III and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (160) Ruin IV casts isnot specific, as you can technically use these abilities during your primal summons. This means youmay utilize Ruins to act as a buffer during your primals (for example, casting Ruin IV during Ifritif you need an instant-cast GCD to move but cannot be in melee range to use your Crimson combo),or you can just wait until all of your primals are finished.

Depending on the amount of spell speed you may be playing with, you may encounter situationswhere you will need an additional Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (161) Ruin III to weave Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (162) Searing Lightbefore your next Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (163) Summon Bahamut window.

6.

Multi-Target Rotation

In multi-target scenarios, Summoner provides a high amount of cleave damage throughouteach individual rotation phase. When fighting three or more enemies, your GCD and oGCD prioritieswill change as such:

6.1.

General Actions

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (164) Tri-disaster should be used in place of Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (165) Ruin III.

Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (166) Painflare should be used in place of Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (167) Necrotize tospend your Aetherflow gauge.

6.2.

Solar Bahamut Phase

  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (168) Umbral Flare should be used in place of Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (169) Umbral Impulse
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (170) Enkindle Solar Bahamut and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (171) Sunflare should bealigned to maximize cleave damage output

6.3.

Bahamut Phase

  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (172) Astral Flare should be used in place of Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (173) Astral Impulse
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (174) Enkindle Bahamut and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (175) Deathflare should bealigned to maximize cleave damage output

6.4.

Phoenix Phase

  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (176) Brand of Purgatory should be used in place ofSummoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (177) Fountain of Fire
  • Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (178) Enkindle Phoenix should be aligned to maximize cleave damage output

6.5.

Primal Phases

Your Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (179) Precious Brilliance GCDs (Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (180) Ruby Catastrophe,Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (181) Topaz Catastrophe, and Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (182) Emerald Catastrophe) should beused in place of their Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (183) Gemshine actions to spend your elemental attunementsstacks.

7.

Changelog

  • 04 Jul. 2024: Updated for Patch 7.0
  • 23 Jan. 2024: Updated for Patch 6.55
  • 15 Oct. 2023: Updated for Patch 6.5
  • 27 May 2023: Updated for Patch 6.4
  • 13 Jan. 2023: Updated for Patch 6.3
  • 23 Aug. 2022: Updated for Patch 6.2
  • 20 Apr. 2022: Updated for Patch 6.1
  • 26 Feb. 2022: Updated for Endwalker.
  • 14 Nov. 2021: Added short rotation videos.
  • 13 Nov. 2021: Guide added.

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Summoner DPS Rotation, Openers, and Abilities - Endwalker 7.0 (2024)

FAQs

What turns into Summoner? ›

In order to become a Summoner, characters must have a level 30 Arcanist. Once you have met the class level requirements, go to the Arcanist's Guild in Limsa Limsona and complete the level 30 Arcanist class quest.

What stats are important for Summoner Ffxiv? ›

Stats
  • Primary Stats. The two most important stats for Summoner are Weapon Damage (WD) and Intelligence (INT) ...
  • Secondary Stats. After WD and INT will come your secondary stats, which are split into the following: ...
  • Best Stats For Summoner.

How do you unlock Summoner class? ›

Unlocking the Summoner Archetype takes some patience. You need to purchase an item called the Faded Grimoire from a Blood Altar you can find in Yaesha, near the Root Nexus. You may have already discovered it in your travels, but purchasing anything from it requires strange items called Blood Moon Residues.

What is the best set for Summoner? ›

Best Armor for Summoners in Terraria. The Obsidian Armor, Bee Armor, and Stardust Armor sets are excellent for any Summoner in Terraria. These armors grant Summoners decent defense and survivability, despite falling short of better armor sets like the Solar Flare.

What is the best Summoner starter? ›

There are some things about all three starters that players should know, especially when starting the game for the first time.
  1. 3 Kina - The Summoner Of Healing. Kinda is a Summoner in the Healer Class. ...
  2. 2 Orbia - The Summoner Of Magic. ...
  3. 1 Cleaf - The Summoner Of Protection.
Jan 11, 2023

Is Summoner a good DPS in FFXIV? ›

Summoner Strengths and Weaknesses

Strongest mobility among magical ranged DPS. Strong burst DPS windows. Strong incidental cleave. One of only two DPS jobs with combat raise.

Why did they remove Summoner? ›

Why are Summoner Names being removed? Our Transitioning from Summoner Names to Riot IDs article will fill you in on the details, but the tl;dr is that this will help us bring in-client terminology inline with modern League lore and better standardize/unify the Riot Games digital ecosystem.

Is The Summoner corrupt? ›

While the Summoner is obviously a morally corrupt and physically repellent character, his characterization in the 'General Prologue' also relies upon a wide range of contemporary gossip, complaint, proverbs, and literary satire.

What is the best egi for Summoner? ›

When dealing with single enemies, the Ifrit-Egi is best. Most players use Ifrit as their default summon. It deals the most damage, but only to single targets.

What is the max stats for Summoner? ›

Maximum Achievable Stats
WeaponTotal
Magic Points785
Attack+288
Defense59
Speed81
4 more rows

What is the Summoner good at? ›

The Summoner's ability is the Mace. On ability use, it summons minions to assist you in battle, with a maximum of 3 minions active at once. These minions then target and attack enemies close to it.

Is Summoner class fun? ›

The Summoner class is often overlooked, and part of the reason is that it has so much room for customization that it doesn't always go right. But when it does, Summoners are one of the most satisfying classes to play.

How to get Summoner archetype? ›

Much like other Archetypes, The Summoner is a secret archteype that cannot be used as a starter. Instead, the only way to unlock it is by progressing the story. You will be able to unlock it once you visit Yaesha and start collecting a unique currency found in Remnant 2.

How do you get Royal Summoner? ›

Royal Summoner is the class of Melia. The Blade of the Royal Summoner class is the Elemental Staff, which is Melia's World Ender from Xenoblade Chronicles: Future Connected. It is unlocked by going to the Main Castle Gate in Keves Castle after completing the main story, or in New Game +.

What is the Summoner supposed to do? ›

What Is a Summoner? A summoner in Chaucer's time was someone whose job was to bring forth people to be judged by the Church. It was one of many jobs that was disparaged due to its widespread corruption. Many summoners threatened to take others before the Church on fake charges unless they were bribed.

What is rotation in MOBA? ›

A rotation has the requirement that you are in one area and you go to another area in a straight line. It does not mean when you recall and go to mid that you are rotating mid from bot. An example of an actual rotation is if you just were pushing mid as a team or something and you "rotated" towards baron.

What is a Summoner position? ›

The Summoner, sometimes called a fetch,,, tanist, or tyler is a position in many traditional Wiccan covens. The primary, or at least most evident, function of the summoner is to call other coven members to a meeting or ritual.

What level of society is the Summoner? ›

Social Class

The Summoner is a man of The Clergy in Middle England. He is not in a level such as upper, middle, or lower class however his interactions lie mostly with people of the middle and lower classes.

References

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